![]() When you’re making a product you have to think of the end players 100% of the time, no matter the context. So to that end, I definitely recommend Early Access or ANY sort of development that looks to include players in the process. The game is still in Early Access, with 'Very Positive’ reviews on Steam as well as a busy forum, I also have an incredible core community on Discord who help in more ways than I can describe. ![]() It was tough, but the initial launch went VERY well! So well, that I was able to take the first year and half off of my tiny human’s life to work on developing the game. In reality, I was chasing the clock, my wife and I were expecting a child (our first) in February of 2017 and I was working double overtime to make sure we were prepared. At PAX, I was fortunate enough to demo the game for hundreds of people AND rock a demo on the main Twitch stage with Rami Ismail in front of thousands. I was one of the last batch of games to make it through the Steam Greenlight process earlier during the summer of 2016 and followed that rush to PAX West later that year. Warcube was initially launched in January of 2017 into Early Access on Steam. It’s viciously intense, subtly tactical, and geometrically satisfying. Crush your enemies, siege castles, and bring glory to your six-sided self! These cubes were made for battle, not building.
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